Tips L3K

Posted: April 15, 2012 in Health

Gems combos for armors/weapon

========
Shoulders
========
Madness, Lightning, Comet (Min. $522)
+20 Accuracy, +12 Critical Rate, +10% Hitpoints, +5% Critical Damage, +1 Evasion, +3 Damage Bonus

Comet, Blood, Secret ($80)
+30 Base Damage, +5 Critical Rate, +3% Hitpoints, +3 Damage Bonus, +2 Power

Hades, Blood, Secret ($25)
+200 Hitpoints, +15 Damage Bonus, +1 Power Recovery, +2% Heal Effects, +1% Hitpoints, +2 Power

Shadow, Blood, Force ($10)
+10 Damage Bonus, +4% Hitpoints, +2 Health Recovery, +1 Indirect Damage Resistance, +2 Base Damage

Blood, Secret, Force ($4)
+70 Hitpoints, +12 Power, +9 Base Damage, +1% Hitpoints

Secret, Secret, Heart ($2.5)
+50 Hitpoints, +14 Power, +5 Base Damage

=====
Chest
=====

Comet, Hades, Courage ($112)
+40 Base Damage, +5% Attack Power, +5% Hitpoints, +2% Heal Effects, +1 Critical Rate, +3 Damage Bonus

Hades, Courage, Slaughter ($39)
+25 Base Damage, +5% Attack Power, +5 Binding Resistance, +2% Heal Effects, +1 Critical Rate

Courage, Slaughter, Blood ($19)
+15 Damage Bonus, +3% Attack Power, +3% Hitpoints, +1 Critical Rate

Lance, Blood, Shield ($4)
+100 Hitpoints, +6 Defense, +2 Direct Damage Resistance, +2% Critical Damage, +1% Hitpoints

======
Bracers
======

Madness, Madness, Warrior ($629)
+60 Base Damage, +16% Critical Damage, +60 Damage Bonus, +1 Critical Resistance

Madness, Warrior, Slaughter ($339)
+50 Base Damage, +15% Critical Damage, +8% Hitpoints, +1 Critical Resistance, +1% Attack Power

Comet, Warrior, Focus ($118)
+30 Base Damage, +2 Critical rate, +3% Hitpoints, +3 Damage Bonus, +1 Critical Resistance, +1 Accuracy

Warrior, Focus, Focus ($43)
+30 Power, +3% Hitpoints, +15 Damage Bonus, +1 Critical Resistance, +2 Accuracy

Courage, Lance, Focus ($16)
+50 Power, +3 Accuracy, +2% Hitpoints, +1 Critical Rate, +2% Critical Damage

Slaughter, Focus, Force ($7)
+10 Damage Bonus, +1 Critical Rate, +1% Hitpoints, +1% Attack Power, +1 Accuracy, +2 Base Damage

Focus, Force, Shield ($3)
+40 Hitpoints, +9 Base Damage, +2 Accuracy, +1 Defense

====
Belt
====

Madness, Lightning, Courage ($457)
+50 Base Damage, +20 Damage Bonus, +6 Critical Rate, +5% Critical Damage, +1 Evasion

Madness, Courage, Heart ($307)
+8% Attack Power, +6 Critical Rate, +0.1 Movement Rate, +5% Critical Damage, +20 Hitpoints

Hades, Blood, Secret ($25)
+200 Hitpoints, +15 Damage Bonus, +1 Power Recovery, +2% Heal Effects, +1% Hitpoints, +2 Power

Shadow, Focus, Secret ($10)
+30 Power, +15 Damage Bonus, +5% Critical Damage, +1 Indirect Damage Resistance, +1 Accuracy, +2 Power

Blood, Focus, Secret ($4)
+30 Hitpoints, +22 Power, +10 Base Damage, +1% Hitpoints, +1 Accuracy

Secret, Secret, Heart ($3)
+50 Hitpoints, +14 Power, +5 Base Damage

====
Legs
====

Lightning, Warrior, Hades ($212)
+8% Attack Power, +5 Critical Resistance, +8% Hitpoints, +1 Evasion, +1 Critical Resistance, +2% Heal Effects

Lightning, Shadow, Lance ($159)
+8% Hitpoints, +0.1 Movement Rate, +12 Direct Damage Resistance, +1 Evasion, +1 Indirect Damage Resistance, +2% Critical Damage

Hades, Blood, Secret ($25)
+200 Hitpoints, +15 Damage Bonus, +1 Power Recovery, +2% Heal Effects, +1% Hitpoints, +2 Power

Shadow, Lance, Shield ($10)
+3% Hitpoints, +5 Direct Damage Resistance, +6 Indirect Damage Resistance, +2% Critical Damage, +1 Defense

Lance, Blood, Shield ($4)
+100 Hitpoints, +6 Defense, +2 Direct Damage Resistant, +2% Critical Damage, +1% Hitpoints

Blood, Secret, Shield ($3)
+50 Hitpoints, +4 Defense, +7 Power, +1% Hitpoints

Secret, Secret, Heart ($2.5)
+50 Hitpoints, +14 Power, +5 Base Damage

=====
Boots
=====

Lightning, Shadow, Lance ($159)
+8% Hitpoints, +0.1 Movement Rate, +12 Direct Damage Resistance, +1 Evasion, +1 Indirect Damage Resistance, +2% Critical Damage

Comet, Hades, Courage ($112)
+40 Base Damage, +5% Attack Power, +5% Hitpoints, +3 Damage Bonus, +2% Heal Effects, +1 Critical Rate

Hades, Courage, Slaughter ($39)
+25 Base Damage, +5% Attack Power, +5 Binding Resistance, +2% Heal Effects, +1 Critical Rate

Shadow, Lance, Shield ($10)
+3% Hitpoints, +5 Direct Damage Resistance, +6 Indirect Damage Resistance, +2% Critical Damage, +1 Defense

Lance, Secret, Force ($4)
+7 Base Damage, +2 Direct Damage Resistance, +2 Indirect Damage Resistance, +2% Critical Damage, +2 Power

====
Whip
====

Comet, Focus, Shield ($79)
+50 Power, +3% Attack Power, +2 Critical Rate, +3 Damage Bonus, +1 Accuracy, +1 Defense

Shadow, Focus, Secret ($10)
+32 Power, +15 Damage Bonus, +5% Critical Damage, +1 Indirect Damage Resistance, +1 Accuracy

Secret, Secret, Heart ($2.5)
+50 Hitpoints, +14 Power, +5 Base Damage

======
Weapon
======

Madness, Courage, Heart ($307)
+8% Attack Power, +6 Critical Rate, +0.1 Movement Rate, +5% Critical Damage, +20 Hitpoints

Comet, Hades, Courage ($112)
+40 Base Damage, +5% Attack Power, +5% Hitpoints, +3 Damage Bonus, +2% Heal Effects, +1 Critical Rate

Hades, Courage, Slaughter ($39)
+25 Base Damage, +5% Attack Power, +5 Binding Resistance, +2% Heal Effects, +1 Critical Rate

Courage, Slaughter, Blood ($19)
+15 Damage Bonus, +3% Attack Power, +3% Hitpoints, +1 Critical Rate

Slaughter, Focus, Force ($7)
+10 Damage Bonus, +1 Critical Rate, +1% Hitpoints, +1% Attack Power, +1 Accuracy, +2 Base Damage

Slaughter, Focus, Heart ($6.5)
+10 Base Damage, +2 Accuracy, +5% Heal Effects, +1% Attack Power, +1 Accuracy, +20 Hitpoints

Blood, Focus, Force ($4)
+12 Base Damage, +2% hitpoints, +3 Accuracy

Focus, Force, Shield ($3)
+40 Hitpoints, +9 Base Damage, +2 Accuracy, +1 Defense

Comments
  1. rhued says:

    The Daily Run
    Veratas’s Daily Run

    Salary
    Upon Selecting the Army/Civil Paths players may draw a salary from the respective NPc’s in eaither quarter.

    On-Duty
    Players who’s Clan Joins a legion can report “On-Duty” in the Yuntie Quarter for Exp and contribution

    Clan Quest
    Run the “Rally” clan quest, Save the “Friendship Assembly Order” till we have 3 members online.

    Guard Quests.
    Collect 2 Quests from the Villa NPC.
    Hunt For 2 Divination Notes in “Strange Jar’s for 2 additional Dailies from the octopus at the Gully.
    Finance and Fame are the closest together. (Fame and fortune)
    Look for the “bear” & “Ghost” random dailies at the Gully on a few realms.
    Return to the Villa to check a few realms for the “last dinner” daily.

    Roll Call.
    In front of Weiyeng Palace in chang’an the rollcaller NPC will give a tag and some exp just for clicking on the quest,
    Generates 12 Vigor hourly.

    Treasure hunt
    Opposite Sun Ren you will find the hermit NPC, Daily he will offer a Treasure hunt quest,
    Right of sun ren you will find the wine dealer, purchase and return the celler wine to the hermit and collect the items for the divination NPC,
    Visit the divination NPC to start the real treasure hunt.
    Return to the child NPC next to the hermit.
    Travel to the palace.
    Auto route your way around the quest,
    Collect a Mysterious treasure chest
    Contains:
    2 Concentraion Gems – Cut a socket in your gear or sell to npc for 1 gold each
    Book of the three talents – Traded to NPC next to angler Kong for 6 hour AFK exp relic.

    Collect Vigor Items
    Vigor Honor Bag – 2G Fund (Zuwi/Quixing/Baidi)
    30 Auto Fishing Rod’s
    Yulin Jungle Teleport (Delicate Trinket @ 12:00)

    Fishing
    Players can collect 30 lures daily.from angler Kong (Chang’an)
    Auto Fishing poles can be purchased for 10 vigor from the vigor dealer infront of Sun Ren.
    Fishing takes place at the jieya shrine in hebia.
    Lost official documents can be traded for virtue/talent in the Taixue Quarter.
    Lost military documents can be traded for valor/talent in the Yuntie Quarter
    Carp can be traded for Exp and Fishing proficency books at Angler Kong
    Fishing proficiency books can be traded for fishing title from Angler Kong.

    Zuwi/Quixing/Baidi
    Teleport in from the NPC inside the palace courtyard
    Run the available dailies
    (any purple quest will give 1000 honor when using vigor honor bag)

    Imperial’s
    Check the Entrusted quest NPC inside the palace for available blues
    (saves going to the fortress if nothing is available)
    Teleport to jianye fortress and run the Blue’s
    Select the top reward and exchange for crystal coins
    (needed for relic building)

    Legion Base
    Rock, Paper, Scissors
    Run the daily,
    Farm the crops if anything is up
    Repair the damage from raiders
    Leave Base Boss alone till after 12:00

    Commerce Union
    Teleport to meng Village
    Check for green/blue commerce quests
    2 green rewards can be exchanced for a reputation letter.
    blue palace lamps are used for hero enchants,
    Hero healms/saddles/Whips/Amulets and Rings.

    After 12:00
    Return to Chan’ang

    Y’Stones
    Collect Y’Stones from the roll caller

    Delicate Trinket
    The Lord Npc next to Sun Ren will give a delicate Trinket.
    Teleport to Yulin Jungle
    Collect the 30s Quest from the agent
    open the map given
    If Vultures legs buy them from the craftsman before teleporting
    Teleport to the alter
    Complete each stage of the quest.
    Return to chan’ang
    “IF” awarded a colourful glass cup return to the Lord NPC
    Either Exchange for a Yan Coin under Misc.
    Or collect the C-Cup(ex) quest reward for 100 valour.

    Run The Y’Stone Dailies
    Base Boss
    Travel Together
    Silver Cargo

    Then it’s Time to get on with quests……….

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